Game Physics Pearls (Hardcover)

Game Physics Pearls (Hardcover)

作者: Gino van den Bergen Dirk Gregorius
出版社: A K Peters
出版在: 2010-07-23
ISBN-13: 9781568814742
ISBN-10: 1568814747
裝訂格式: Hardcover
總頁數: 352 頁





內容描述


Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.




相關書籍

CODESYS 智能化產業機台運動控制系統與軟體核心開發寶典

作者 沈嘉和 梁守銘

2010-07-23

High Power Microwave Sources and Technologies Using Metamaterials(美國原版)

作者 Luginsland John W. Marshall Jason A. Nachman Arje

2010-07-23

升二技.插大.私醫聯招.學士後(中)醫普通化學 (下), 4/e

作者 方智

2010-07-23